I am confident that the mythical arena shooter savior that most arena shooter fans picture in their head - a modern remake of Quake 3 or Unreal Tournament that utilizes the brand name and makes no substantial changes to the gameplay - would also turn out to be a dud with a wider audience.Īnd arena shooter fans would likely find some nitpicky reason to explain away this mythical game's failure, just like they have done the last dozen times. Instead, it had everything to do that underneath the QC hero system the game was still too similar to old-school arena shooters to be appealing to a wide audience. My ultimate point is that QC's lack of popularity had nothing to do with the hero system, because there is prior art for games where introducing a f2p character system in fact made the game more popular and accessible. Quake Champions never got that critical mass of old or new players. All of those bad reputation amounted to nothing because the newer game attracted enough players from the older game to survive, as well as attracting a raft of new players who had never played the genre before, because fundamentally people enjoyed the core gameplay of the genre. The bad reputation was amongst die-hard Quake and UT players, in the same way that Valorant had a bad reputation amongst die-hard CS:GO players and LoL had a bad reputation amongst die-hard Dota players. The "Champion" Stuff brought a bad Reputation from the Beginning.
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